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ABOUT
With a grounding in Computer science and fine art, the idea of working in games and creating characters really appealed to me.
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The alluring technical challenge of rigging and animation has resulted me in pursuing these subjects over a more artistic route. My prior knowledge of coding and problem solving really helped me to grasp the fundementals - particularly when it comes to building a rig. Likewise, I have experimented with houdini and other simulation softwares, as I find them really rewarding. In doing so I have also encorpriated simulation into my rigging, with cloth and muscle sim.
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