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ABOUT
With a grounding in Computer science and fine art, the idea of working in games and creating characters really appealed to me.
The alluring technical challenge of rigging and animation has resulted me in pursuing these subjects over a more artistic route. My prior knowledge of coding and problem solving really helped me to grasp the fundementals - particularly when it comes to building a rig. Likewise, I have experimented with houdini and other simulation softwares, as I find them really rewarding. In doing so I have also encorpriated simulation into my rigging, with cloth and muscle sim.
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